Took a boot camp course at CGMA with Weston Reid as my mentor. Using concept art from Katya Cyan and reimagining it in 3D. In the course I created the high poly character bust in ZBrush. I brought the model over into Maya to retopologize and create UVs. Textures were baked in Marmoset to compile in Substance Painter. In SP I created a grayscale stack generation using the bake, generators, filters, and masking. In 3D Coat I continued hand painted refinement of the grayscale texture. The model was then brought back into SP to apply color gradients and finally Marmoset for render.
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Tris: 18,398
Vertices: 10,989
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https://www.artstation.com/westonreid
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Concept artist Katya Cyan
https://www.artstation.com/katya_cyan