My main focuses are 3D Modeling in character and creatures. I currently reside in the greater Seattle area, but I am open to both remote and in person work.
● Working in partnership with Niantic to co-develop new avatar features for Pokemon GO.
● Using custom tools to prepare legacy source files in Maya and Photoshop for integration in Unity. Modifying while preserving existing 3D meshes, and UV’s.
● Binding meshes to rigs and cleaning up transferred weights. Collaborating with technical artists to solve unique problems for assets.
● Review deliverables using Jira to track assets and fix bugs.
• Sculpt 3D assets in ZBrush based on client needs including characters and props for physical production
• Create high quality renders in ZBrush, with post processing editing done in Adobe Photoshop.
• Communicate and collaborate with the client to ensure the quality of products while meeting deadlines.
• Sculpt 3D assets in ZBrush, based on concept art, including characters, and props.
• Modeled and led an entire soon to be announced toy line of collectible characters.
• Review outsourced models from external partners, compiled feedback, and facilitated lines of communication.
• Create high quality renders for project pitches and marketing.
• Communicate and collaborate with a variety of people across multiple teams including product designers and production managers to ensure the quality of product.
• Met deadlines for multiple projects simultaneously.