I had the wonderful opportunity to work on the Hunter Vigilant Seraph! I was in charge of creating the female permutation in Maya. This involved taking the male model then refitting it to the female Hunter proportions, and cleaning up dye slot mapping for the cosmetic system. I implemented the VFX emissive and helmet, but did not design them through Bungie's proprietary engine. With guidance from my senior Chris Savely at Lakshya Digital; who worked on the Warlock in this set.
https://www.artstation.com/chrissavely
https://www.artstation.com/lakshyadigital8
3D Model: https://www.artstation.com/winkingart