Self Portrait
Posed in Maya. Shaders and render done in Unreal Engine 4.

Posed in Maya. Shaders and render done in Unreal Engine 4.

Wire frame of final model.

Wire frame of final model.

High poly sculpt in ZBrush.

High poly sculpt in ZBrush.

Early concept.

Early concept.

Early node based material set up in Unreal.

Early node based material set up in Unreal.

Final node based material set up in Unreal.

Final node based material set up in Unreal.

Self Portrait

A self portrait stylized model. Created the high poly sculpt in ZBrush. Constructed most of the accessories in Maya. Retopo'd through Quad Draw. Kept the textures simple in Substance Painter for a more cartoon/stylized look. Created shaders in Unreal 4 to achieve the final look.

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